_The Dragon's Path_ (Dagger and Coin #1) Daniel Abraham
_Leviathan Wakes_ (Expanse #1) James S.A. Covey (Daniel Abraham and Ty Franck)
_Hounded_, Kevin Hearne
_Hard Magic_, Larry Correia
_Irredeemable_, volumes 1-4, Mark Waid
_Welcome to Bordertown_, ed Black and Datlow
_All You Need is Kill_, Hiroshi Sakurazaka
_Fuzzy Nation_, John Scalzi
_Among Others_, Jo Walton
(What do you mean I have a backlog? What... oh.)
Let's start with the disappointing ones first. Some degree of spoilers, but not many.
_Irredeemable_. I have now read four volumes of this ongoing graphic novel about a Superman-analogue who does a face-heel turn. Sundry explanations ensue, but the story should have been over at the end of the third volume, when we discover that he was a psychopath all along, but very good at covering it up. Instead, the story continues and continues and drags on. I'm done.
_All You Need Is Kill_ has a sort of flowchart as a table of contents. In the course of the first few chapters, it becomes clear that the protagonist is caught in a time loop, and the flowchart is accurate. So it's self-spoiling, and the remaining questions are why and how this is happening. The questions are answered. Otherwise, this is one part _Starship Troopers_ (if you have powered armor in a book, ST references are obligatory), one part _Groundhog Day_ (ditto time loops), one part _The Triffids_, and one part first-person-shooter video game. It wasn't boring, but it didn't really say anything excitingly new, nor did I care about the characters.
That's it for disappointing.
Daniel Abraham is prolific, and that's a good thing. Here we have an excellent Epic Fantasy with a Roman Empire-analogue in the past, Greek-style city-states, magic which is reasonably subtle (but not so much as with Walton, see later), and two amazing plots: one is about the banality of evil, and one is about medieval banking systems. It looks like he'll continue both those plots, since the series title is "Dagger and Coin". He does a good job wrapping up storylines just in case no sequel is forthcoming, but who are we kidding? There will be more, and they will sell nicely to the same crowd currently demanding a sequel to Sanderson's latest.
Daniel Abraham is prolific, and that's a good thing. Next we have a Solar-System set space opera that, modulo the absurdly efficient fusion drive, probably qualifies as Mundane. Part of it is police procedural, a small part political-revolutionary (does anyone think that Earth, Mars, the Asteroids and the Jovian moon colonies will all be happy under the same government? Yeah, right) and a large part is zipping around the system chasing or being chased. Again, a good wrap-up to storylines but a clear path forward to a sequel.
_Among Others_, by Jo Walton -- I just swallowed this whole. There is no clear path to a sequel, and I do not want one. This is the subtlest use of magic I've ever seen -- as our protagonist points out several times, all the magic works by coincidence and could have been random chance -- but that's just a feature. This is a story about the aftermath of heroic action, the process of making friends when you're a stranger in a strange land, and above all else, the importance of thinking about decisions before you make them. It's a very quiet book, and is chock-full of references to science fiction and fantasy books in a way which I suspect only about 20,000 people or so in the world will really get.
_Welcome to Bordertown_ is the new anthology of Bordertown stories. If you already know that shared-world series, I can summarize this way: the Border closed for 13 days in Bordertown, and in our world 13 years elapsed. Some of the stories are completely amazing (Charles De Lint's story is going to win an award, I think) and all are good, at the least. If you don't know the series, I'm not going to explain it to you: just go see
https://secure.wikimedia.org/wikipedia/en/wiki/The_Borderland_Series .
_Hounded_ is a fairly conventional modern urban fantasy, with a slightly snarky male narrator. His schtick is that he's the last of the real Druids, two thousand years old and still pursued by ancient Celtic gods and godesses. He talks to his dog, who is fairly charming, and gains power by going barefoot upon the earth. If you like that sort of thing... turns out I do.
Going in a completely different direction, _Hard Magic_ is an alternate-history fantasy in which magic started appearing sometime in the 19th century, leading to appropriately drastic changes in the course of world events but an awfully high number of parallels, as well. Zeppelins, Hoover-era G-men, magical gangsters, the evil Japanese Empire, and a not-so-ancient hidden order of knight-wizards all play their parts. Some incredible gore occurs, culminating in a huge battle on board airships.
Finally: _Fuzzy Nation_. Apart from a slow early-middle section where it looked like Scalzi was going to railroad the plot in a particularly trite direction (he doesn't), this is a snazzy rewrite with a satisfying lawyer-prospector protagonist. Pay attention to what he doesn't say, it's important.