One of the problems with non-realtime conversations
One of the problems with non-realtime conversations, especially in groups, is the resultant lack of realtime feedback.
It's hard for people to figure out that they are being inappropriate, or worse, without it. And then too many people pile on at once.
It's hard for people to figure out that they are being inappropriate, or worse, without it. And then too many people pile on at once.
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I can see some elements of the problem -- for instance, the difference in subject between the f2f expression of "*I* am uncomfortable" vs. the common textual "*You* did something wrong", and the distinction in impact between subtle visual cues and overt textual ones. That's probably just scratching the surface, though.
If you come up with any specific ideas of things to try, I'd love to hear about them, and think about how they might be implemented.
(DSR, I'm going to raise this as a topic in Art of Conversation -- it's on-topic and interesting. Would you like a pointer back to this post? I don't know whether you want pointers to your LJ.)
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(Anonymous) 2009-07-29 08:09 pm (UTC)(link)Random ideas for realtime feedback:
- private side-channels, not just text (although that's useful), but emoticons or applause-meters or similar. The equivalent of facebook's "n people like this" applied to comments. More valuable: "n people thought that this wasn't expressed well" and "n people thought you should reconsider your tone".
- public side-channels, like an applause-meter. Also useful in instant voting -- the ability for a participant to add a labeled vote-meter easily and quickly might be very valuable. "Where are we going for lunch? Vote by noon: A B C D E Other"
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