Jul. 20th, 2007

dsrtao: dsr as a LEGO minifig (Default)
aesthetic appendix: 90 percent of the houses in this area have windows bordered by wooden shutters. In a bad storm, these could be closed to prevent window damage. Good idea.

Except that they don't move. No hinges, no clasp. They are useless decorative remnants of a once-functional organ.

Worse, they are almost invariably slatted to provide some ventilation...

Today I noticed a house with the traditional shutters... on a three-window wide array. Even if they were functional, these couldn't cover the windows in question.
dsrtao: dsr as a LEGO minifig (Default)
aesthetic appendix: 90 percent of the houses in this area have windows bordered by wooden shutters. In a bad storm, these could be closed to prevent window damage. Good idea.

Except that they don't move. No hinges, no clasp. They are useless decorative remnants of a once-functional organ.

Worse, they are almost invariably slatted to provide some ventilation...

Today I noticed a house with the traditional shutters... on a three-window wide array. Even if they were functional, these couldn't cover the windows in question.
dsrtao: dsr as a LEGO minifig (Default)
Differentiate a game show from a reality show: a game show is a short duration event which relies on audience identification with the contestant(s). Knowledge questions must be sufficiently well-known (or plausibly so) as to not provoke feelings of inadequacy in the audience. Even if you don't know the answer, you should know someone who does or you believe does know. N.B. intellectual stratification of game shows - Wheel of Fortune, Jeopardy, Win Ben Stein's Money.

Reality shows are long duration series which emphasize identification with situations and choices, or a large degree of schadenfreude. They are vicarious life simulators - like action movies and The Sims, there is a strong element of "what should you do in this contrived situation?" and subsequent reward/punishment evaluation.

There's also a subtext of finding the hidden rules - in-game evaluations are frequently guided by nonobvious but hinted-at rules. See So You Think You Dance where producer-supplied choreography and music often count for as much as actual dance skill.

More to say about crossovers where social-norm violation is an essential part of the shock value. If you don't have the time to build empathy, you can just throw in random verbal abuse or physical/mental discomfort. Eating bugs seems popular.
dsrtao: dsr as a LEGO minifig (Default)
Differentiate a game show from a reality show: a game show is a short duration event which relies on audience identification with the contestant(s). Knowledge questions must be sufficiently well-known (or plausibly so) as to not provoke feelings of inadequacy in the audience. Even if you don't know the answer, you should know someone who does or you believe does know. N.B. intellectual stratification of game shows - Wheel of Fortune, Jeopardy, Win Ben Stein's Money.

Reality shows are long duration series which emphasize identification with situations and choices, or a large degree of schadenfreude. They are vicarious life simulators - like action movies and The Sims, there is a strong element of "what should you do in this contrived situation?" and subsequent reward/punishment evaluation.

There's also a subtext of finding the hidden rules - in-game evaluations are frequently guided by nonobvious but hinted-at rules. See So You Think You Dance where producer-supplied choreography and music often count for as much as actual dance skill.

More to say about crossovers where social-norm violation is an essential part of the shock value. If you don't have the time to build empathy, you can just throw in random verbal abuse or physical/mental discomfort. Eating bugs seems popular.
Page generated Aug. 22nd, 2025 03:18 am
Powered by Dreamwidth Studios